![]() Blueprints sample: display map data using Blueprints.ArcGIS hit test sample: display 3D object scene layer feature ID through ray casting.API sample: display map data using the C++ API.3D attributes sample: apply different materials according to 3D object scene layer attributes.If the Plugins folder does not appear in the list, click Settings at the top right corner of the Content Drawer and select Show Plugin Content. To access the Samples folder in Unreal Engine, open the Content Drawer and select Plugins > ArcGIS Maps SDK for Unreal Engine Content > Samples. Use your API key to access the ArcGIS basemap layer service. Visualize your GIS data in Unreal EngineĬreate a Level in Unreal Engine and add an ArcGIS Map. ![]() If you don't have the API keys page in your developer dashboard, upgrade your account to an ArcGIS Developer account. For the detailed steps to create an API key, see Create and manage an API key in the Mapping APIs and location services guide. Get an API keyĬreate, manage, and scope API keys in your developer dashboard. Install Unreal Engine and the plugin, and set up an Unreal Engine project. Review system requirements and download the plugin. (You may need to upgrade your account to an ArcGIS Developer account after signing up.) Get a free developer account 2. Sign in to your existing account or get a free developer account. To access ArcGIS location services, you need an ArcGIS Developer account or ArcGIS Online account. For example, if your project has 10 achievements named achievement 1 through achievement 10, Achievements.Follow the steps below to get started: 1. Achievements.json contains a mapping for achievement names to their Partner center IDs. To map achievement names used in Unreal create a file named Achievements.json in the platforms\GDK\Config\OSS\ directory of your project (note that the path may not exist and you may need to create it yourself). Mapping achievement names in UnrealĪchievement names used in Unreal need to be mapped to the achievement IDs used in Partner Center. You need to set this as the default OnlineSubsystem in the Windows GDK. Note: If you are migrating from the XDK, the OnlineSubsystemLive has been replaced by the OnlineSubsystemGDK.
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